H.A.G. Links
"Develop Your Own Video Game"
by Paul Reiche has the best
advice
for aspiring videogame creators.
Allegro
Game Programming Library
(allegro.cc) is probably
the
easiest lib
to use. It's not slow, either.
DEV-C++
for windows is a
free
and easy to use
ide
compiler
. (Actually, it's a front-end for MinGW32, which is included.)
"C how to program"
by Deitel & Deitel includes some C++. Most games use
C and C++. Java is way too slow.
"Teach Yourself Game Programming in 21 Days"
by Andre Lamothe is a necessary read
for
newbies
. Don't use his game engine, just read his book. If you can't find that, read
"Tricks of the Windows Game Programming Gurus"
by Lamothe.
Math
explained well
Physics
explained well
GameDev.net
has
EVERYTHING
flipcode
- more resources
Amitp's Game Programming Information
covers some
basics
Linux Game Development Center
covers some
basics
Steering Behaviors For Autonomous Characters
: solutions in real-time
"Edwards Handy Gun Guide"
discusses game-balance and fun-factor in
weapon design
.
Emulators Unlimited
- best emulator site.
Know your videogame history.
noteworthy indy games:
Meteor 2
- 2d overhead infantry / vehicle action
Star Control TimeWarp
- asteroids on speed
fuzinavl(at)hotmail.com